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Thread: Various things

  1. #1
    Junior Member Regular Contributor
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    Various things

    Hi,

    I have a few problems and I would like to ask you to confirm a few things:

    1. It seems that once again I ran out of varying floats (60 in my case). However, neither Shader Designer where I usually test my shaders nor the compiler in my application warned me of this. The shader simply did not work it even seemed to freeze. A few times I even got the dreaded BSOD.

    I spent days trying to find out what was wrong and only after I commented out two of my varyings did everything get back to normal.

    Is this 'normal' that there is nothing to warn me about having more varyings (with the built ins, of course!) that the hardware can handle?

    2. I even tried to install the latest nvidia driver because I thought it might be a bug in the driver. Of course it did not help with the varying issue, but Shader Designer stopped working. It does not even start. Rendermonkey, which is the other shader IDE I use from time to time still works, but if a shader can be tested in Shader Designer, I prefer it for its simplicity.

    Did anyone try the latest nvidia driver with Shader Designer? Can you confirm if it works or not?

    Thanks.

  2. #2
    Advanced Member Frequent Contributor scratt's Avatar
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    Re: Various things

    1. Normally (for me anyway) I get that information when I query the information from the shader after compiling and linking.. (glGetObjectParameterivARB) Are you saying that you did not get that info back?

    2. No idea I am afraid.

  3. #3
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    Re: Various things

    Are you using XP or Vista? Can you tell me your OS, graphic card and driver version? I'll try to reproduce the problem, but I dont promise a fix in the Shader Designer (I had to stop supporting it some time ago)
    "I don't know... with a casual fly"

  4. #4
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    Re: Various things

    Hi,

    Thanks for your response.

    Shader Designer: 1.5.9.4
    Nvidia driver 182.08

    GPU is GTX260

    OS is XP SP2.


    Shader Designer is working with driver 178.24 (the one I used previously).

    Thanks.

  5. #5
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    Re: Various things

    As I suspected, the problem is caused by a incorrect opengl version string handling by GLEW. If I can, I'll rebuild the application with a newer GLEW version (and this time, as dll, to avoid this kind of problems in the future)

    I'll comunicate this when I'll finish.

    P.D: In the meanwhile, I suggest you to use an older driver.

    Regards,
    Jacobo.
    "I don't know... with a casual fly"

  6. #6
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    Re: Various things

    OK, thanks very much. I appreciate it.

  7. #7
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    Re: Various things

    I've uploaded a new version with the fix (www.typhoonlabs.com). Tell me if you have any problem about.

    Edit: By the way, now that I have the project ready to compile, I could program into, some features, so suggestions are welcome
    "I don't know... with a casual fly"

  8. #8
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    Re: Various things

    Unfortunately, this does not work. This is not a setup, so I guessed I should just copy the files over the old ones.

    I get an error message that the application has failed to start because the configuration is incorrect. Reinstalling the application may fix this problem.

  9. #9
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    Re: Various things

    Tomorrow i'll check further. Meanwhile try with the new package standalone (execute it directly after uncompress)
    "I don't know... with a casual fly"

  10. #10
    Junior Member Regular Contributor
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    Re: Various things

    That produces the same error message.

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