Re: Official feedback on OpenGL 3.1 thread
True, but IMHO the effect on 'a' and 'b' shouldn't be downplayed. For instance, here's a concrete issue I've had: ATI drivers would behave in "client-side array mode" when using VBOs to compile a display list, and consequently crashing when trying to access 0x00000000 (ie offset 0 into the VBO). While I guess this isn't a normal thing to do, it _is_ allowed according to ARB_vertex_buffer_object.
Originally Posted by Rob Barris
In any event, I'll most likely try to do some GPGPUish stuff soon, and will hopefully be able to exploit some of the new stuff like TBOs and instancing.