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Thread: OpenGL 3.1 info at GDC 2009

  1. #1
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    OpenGL 3.1 info at GDC 2009


    http://www.khronos.org/news/events/d...rancisco_2009/

    There will be a group of presenters covering OpenGL 3.1 on Tuesday afternoon (3/24). OpenCL will also be a big topic for the day.

    I'll try to follow up here with more details after the presentation.

  2. #2
    Super Moderator Frequent Contributor Groovounet's Avatar
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    Re: OpenGL 3.1 info at GDC 2009

    Great information!
    Great to see you in red! I guest it kind of officiallize your great but required OpenGL PR work.

    I can't wait for these feedbacks!

  3. #3
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    Re: OpenGL 3.1 info at GDC 2009

    Oh. The colorizing of the user name shouldn't imply any official PR capacity. I just asked the webmaster to set my account so I can create topics in the announcement section, I guess it turns red when you do that

    Just wanted to let people know that more information will be forthcoming next week.

  4. #4
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    Re: OpenGL 3.1 info at GDC 2009

    That's great news!

    Unfortunately for me, I'll be arriving for the GDC on Tuesday, so I'll probably miss the presentation

    Will the notes be made available online?

    James

  5. #5
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    Re: OpenGL 3.1 info at GDC 2009

    The GL section of the Khronos track runs from 2 to 4PM. Room 3002. Would be happy to meet up and chat with people even if you arrive after the presentation.

    Don't know what the plan is for materials to be put online yet.

  6. #6
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    Re: OpenGL 3.1 info at GDC 2009

    Thanks Rob!

    I'm impressed that the spec was finished this quickly, and I'm excited to see what's new.

  7. #7
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    Re: OpenGL 3.1 info at GDC 2009

    OpenGL 3.1 Specification (March 24, 2009) http://www.opengl.org/registry/doc/g...1.20090324.pdf

    OpenGL 3.1 Specification with GL_ARB_compatibility extension (March 24, 2009) http://www.opengl.org/registry/doc/g...p.20090324.pdf

    Just after a quick pre-coffee glimpse: Uniform buffers look shiny Gone all the crap with bindable uniforms, uniform blocks similar to the cbuffer syntax, also with specifyable layout.

    And at last, signed normalized texture formats :P

  8. #8
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    Re: OpenGL 3.1 info at GDC 2009

    Happy OpenGL 3.1 day !

  9. #9
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    Re: OpenGL 3.1 info at GDC 2009

    Thank You!

    Will there be cleaned header files, too?

    ...I'm off browsing specs...

  10. #10
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    Re: OpenGL 3.1 info at GDC 2009

    there's going to be new GL3/gl3.h, GL3/gl3ext.h headers according to section H. of spec. it says "Initially it contains only the APIs in OpenGL 3.1".

    Does this mean features will only ever be removed in major versions?

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