I don't know why NVIDIA does not support d3d10.1 and really I don't care. I want a modern api that works the same way on the same chips _now_. And OpenGL does not fit my needs any more. That's all.
I really don't like vista (performance-wise), but it has working d3d10 since 2007, and i'm typing now from my laptop with an ati 2600 card, where my d3d10 shaders, my heavy meshes and everything d3d that i throw at it just works (and actually not only works, but it works predicable). This is also true for my desktop that has nvidia.
I don't have the money to buy a workstation gpu (i'd rather spend it on more ram and a bigger cpu for rendering) and i don't want my clients to have to spend a fortune just to run my applications. That's all.
Let's hope intel with it's larrabee will not behave the same toward their customers, because the two major vendors seem to me that they will not change their politics any time soon, unless someone else shakes the waters in the gpu area. Until then, bye-bye OpenGL. It was good fun while it lasted.



Now we can focus on one API.
