Hello,
I am confused about how to go about learning openGL.
I have got the latest opengl red book edition 7 and I managed to get up to chapter 9.
I then read the official openGL wiki and I see some horrible stuff like immediate mode is out of date, display lists are out of date, your better off just programming everything in shaders to start with. How am I supposed to go about this? Do I get the orange book (shader)? then that will be out of date also. I hear a lot of the functions will be removed next patch (3.1), so should I ignore these functions when I come across them in the red book?
If someone who knows a lot about the modern openGL please give me some sort of learning list that I could follow to get me started with VBO/shaders without using deprecated code, the modern openGL. I would be very grateful.
Thanks




