I'm developing an OpenGL application for Windows XP. The target
machine has 2 NVIDIA GeForce 9800GT video cards, which are needed
because the application needs to have output 2 streams of analog
video.
The application itself has two OpenGL windows, one for each video
card. Each video card is connected to one monitor. As for the code,
it's based on a minimal OpenGL example (http://www.opengl.org/
resources/code/samples/win32_tutorial/minimal.c).
How can I know if the application is utilizing both video cards for
rendering?
At the moment, I don't care if the application only runs on Windows XP
or only with NVIDIA video cards, I just need to know how the two are
working.



