Somehow it seems that my texture pixels alpha is completely ignored when i try to do blending
i do:
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
// ... render something
The only thing that seems to have an effect is when i use
glColor4ub(255,255,255,50);
and then alpha on the ENTIRE rendered polygon is 50
How do i make it use the alpha values on the pixels?
Thanks!



