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Thread: Scissor state not saved with GL_ENABLE_BIT

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2000
    Location
    New Jersey, USA
    Posts
    23

    Scissor state not saved with GL_ENABLE_BIT

    Since NVIDIA driver versions 180.48 and 181.20 it seems the GL_SCISSOR_TEST is not saved by glPushAttrib(GL_ENABLE_BIT). It is necessary to include or use GL_SCISSOR_BIT to save the Scissor test state.

    According to current documentation, page 285 of OpenGL 2.1 and page 362 of OpenGL 3.0, the scissor enable state should be saved by both scissor and enable groups.

    Does anyone have any explanation or comment on this? It appears to be a driver bug...

  2. #2
    Member Regular Contributor
    Join Date
    Aug 2008
    Posts
    381

    Re: Scissor state not saved with GL_ENABLE_BIT

    Yeah, seems to be a driver bug, and still present in 182.06.

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