I'm begynner of OpenGL + experienced 3d modeller (Blender). I have a 3d simulation application of plane panel (in c++) with a lot of logic around. I would like to remake the panel - to be more 3D realistic (real time shadows, etc.).
My question is that what would be the best way to make it? Because of I want to remake only the panel I need that the new panel is a dll.
My idea is to model all 3d objects of the panel in Blender, then import it to OpenGL (where I would create shadows, textures and button logic)and then pack it in dll.
Please do you think that it is a good decision? How long it might take to make the shadows and button logic in OpenGL (for a begynner?). Or can you recommend something else?
thank you in advance.