Hi,
I've been playing around with VBOs a bit, and I've got a Cg vertex shader positioning the vertex based on other information than the vertex position (e.g. texture reads). However, it doesn't like it that I don't specify a glVertexPointer (it doesn't draw anything). I couldn't find any information about this, but I guess I must've overlooked something, do I have to specify a glVertexPointer?
Thanks.



When I read documentation for a bunch of stuff, there are usually defaults given for everything , I guess I just assumed x, y, z and w had the defaults 0, 0, 0 and 1 (just like s, t, r and q for texcoord), now that I look again, it appears only z and w have defaults (0 and 1).