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Thread: Waterfall Display

  1. #11
    Junior Member Newbie
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    Re: Waterfall Display

    I believe you're thinking of an actual waterfall visual. I'm talking about getting a new set of pixels every second, moving the existing texture down by 1 pixel, and putting the new pixels at the newly vacated spot at the top of the texture. Or another approach like the one that was discusses above but I don't understand.

  2. #12
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    Re: Waterfall Display

    Can any one help me out the same by any set of examples(code)..
    I have to refresh the display at the milli second level..
    i.e my data comes at the rate of 1 milli sec and i have to present it on the WaterFall Display ..

  3. #13
    Super Moderator OpenGL Lord
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    Re: Waterfall Display

    @NaveenKumarPuli: the solution

  4. #14
    Super Moderator OpenGL Guru dorbie's Avatar
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    Re: Waterfall Display

    You cannot update at 1ms, you are limited by the display rate.

    You have not explained what you want to draw.

  5. #15
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    Re: Waterfall Display

    Thank you for the Response. But i have said earlier that i am new to OpenGl.. But still i tried to read out the solution which i did not understand. Can you suggest me with some examples code.

  6. #16
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    Re: Waterfall Display

    Detail Description of my kind of work.
    Operating System: Windows-XP. Language: C++. IDE=Visual Studio-2005(VC++), Using both wxWidgets 2.8.9 and OpenGl.
    Data Recvied: Data is received from network at the rate of 1ms.Data size if of 1600.. Which i have to display each pixel as one data and color it accoring to value in it.
    Display : I have to display the data in WaterFall Display Model.
    WaterFall Display: If (0,0) is taken as on top left corner of the screen, First data will be displayed on the 0 row.
    When Second data comes, it should be displayed on the Zero row and the previous data should be displayed in the 1st row. In this way, as the data comes I have display it on the top and the previous ones should be slided down.
    So, This data should be shown in a scrollable manner and upto 3000 inputs and then scrolling down.
    Till now i Have developed a screen by using wxFrame(1280x1024). On that a wxPanel(1000x700) is taken and then wxGLCanvas(1000,700). and But from here i am not able to proceed.
    Need of great help

  7. #17
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    Re: Waterfall Display

    Can any one suggest me some ideas of displaying the data in the WaterFall Display.....

  8. #18
    Super Moderator OpenGL Lord
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    Re: Waterfall Display

    already done.

  9. #19
    Junior Member Newbie
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    Re: Waterfall Display

    Hi Cranson, Did you get the scrolling of old data down the screen?
    if yes can you help me out to do so...

  10. #20
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    Re: Waterfall Display

    Can you send me the an concrete example for this WaterFall..


    Thank you

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