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Re: Waterfall Display
I believe you're thinking of an actual waterfall visual. I'm talking about getting a new set of pixels every second, moving the existing texture down by 1 pixel, and putting the new pixels at the newly vacated spot at the top of the texture. Or another approach like the one that was discusses above but I don't understand.
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Re: Waterfall Display
Can any one help me out the same by any set of examples(code)..
I have to refresh the display at the milli second level..
i.e my data comes at the rate of 1 milli sec and i have to present it on the WaterFall Display ..
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Super Moderator
OpenGL Lord
Re: Waterfall Display
@NaveenKumarPuli: the solution
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Super Moderator
OpenGL Guru
Re: Waterfall Display
You cannot update at 1ms, you are limited by the display rate.
You have not explained what you want to draw.
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Re: Waterfall Display
Thank you for the Response. But i have said earlier that i am new to OpenGl.. But still i tried to read out the solution which i did not understand. Can you suggest me with some examples code.
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Re: Waterfall Display
Detail Description of my kind of work.
Operating System: Windows-XP. Language: C++. IDE=Visual Studio-2005(VC++), Using both wxWidgets 2.8.9 and OpenGl.
Data Recvied: Data is received from network at the rate of 1ms.Data size if of 1600.. Which i have to display each pixel as one data and color it accoring to value in it.
Display : I have to display the data in WaterFall Display Model.
WaterFall Display: If (0,0) is taken as on top left corner of the screen, First data will be displayed on the 0 row.
When Second data comes, it should be displayed on the Zero row and the previous data should be displayed in the 1st row. In this way, as the data comes I have display it on the top and the previous ones should be slided down.
So, This data should be shown in a scrollable manner and upto 3000 inputs and then scrolling down.
Till now i Have developed a screen by using wxFrame(1280x1024). On that a wxPanel(1000x700) is taken and then wxGLCanvas(1000,700). and But from here i am not able to proceed.
Need of great help
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Re: Waterfall Display
Can any one suggest me some ideas of displaying the data in the WaterFall Display.....
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Super Moderator
OpenGL Lord
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Re: Waterfall Display
Hi Cranson, Did you get the scrolling of old data down the screen?
if yes can you help me out to do so...
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Re: Waterfall Display
Can you send me the an concrete example for this WaterFall..
Thank you
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