I am trying to use glTexImage3DEXT for volume rendering. In fact, I am using the code from the following link.
http://www.opengl.org/resources/code.../programs.html
However, after successful compilation, the program crashed when it entered glTexImage3DEXT function. I used
glewIsSupported("GL_EXT_texture3D");
to make diagnosis and I found the reture value is 0.
Can anyone give me some hints?
Thanks a lot.



