Hi,
I’ve been stuck all day trying to get my working fixed functionality shadow mapping converted over to using GLSL shaders.
I’m not quite sure what is wrong, but I’ve found patchworks of tutorials online, and I’m pretty sure it’s a problem with my GL states (though actually I’m somewhat tired and it could be a simple mistake elsewhere)
anyway getting to the point, are there any good tutorials for doing this online? I’ve found some that are part of larger projects - but it’s harder to see where my mistake is there. I’m looking for something simple and complete (i.e. having both the GL side and the GLSL side) so I can strip my work down and find out where I am going wrong.
Thanks for any help,
James