-
PBO + glReadPixels not so fast?
Hi,
I'm trying to speed up some code that pulls that from the framebuffer using glReadPixels.
I've created two PBO with usage set to GL_STREAM_READ_ARB. My rendering code then alternate between the two PBO and do the following:
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, current);
glReadPixels(..., 0);
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0)
I was under the impression that glReadPixel would return immediately, but these three lines takes about 6 ms for a 1024 x 1024 framebuffer.
Currently the code isn't doing any map/unmap so the data should never leave the GPU.
I'm using a Quadro FX 3500 with the latest drivers (169.96).
Am I doing something wrong or is this to be expected?
/A.B.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules