When I use the following code, I'll get like 0.25 fps and horizontal lines which shouldn't be there.
What am I doing wrong, it is supposed to be a motion blur
Code :SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); loop: drawScreen(); glAccum (GL_MULT, 0.5f); glAccum (GL_ACCUM, 0.5f); glAccum (GL_RETURN, 1f); SDL_GL_SwapBuffers();




