Hi, can anyone teach me how to use antialiasing for everything I draw in my window ? From what I can get from my book, I enabled point, line, polygon smoothing; I called GL.Enable(GL.MULTISAMPLE_ARB) too (I'm writing C# code ) but the result I got is not so impressive (edges of my sphere is still jagged)
Do I need to call some functions in OpenGL 1.3 ?(beyond functions defined in opengl.dll)
Thank you for your help.



. But it works only on my desktop (Nvidia 8600GTS + latest driver), it does not work on my laptop (Intel 915M+ original driver) 'coz my laptop does not support WGL_ARB_MULTISAMPLE.