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Extent of construction
I am looking for a way to determine the largest dimensions of my construction so that I can center it in the display window. BeginQuery and EndQuery looks like it might work, but it looks a little cumbersome. Is there another way?
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Senior Member
OpenGL Pro
Re: Extent of construction
Compute the bounding box and center on it.
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Senior Member
OpenGL Pro
Re: Extent of construction
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