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Thread: The ARB announced OpenGL 3.0 and GLSL 1.30 today

  1. #31
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    They are implementing them but I think the idea is you can write your own as well. Otherwise there would be absolutely no point.

  2. #32
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    Quote Originally Posted by Eckos
    Why didn't they just move the stuff they promised us in OpenGL 3.0 into a seperate dll/lib while stil keeping the other junk for those stupid CAD Developers
    You seem to be misunderstanding that Khronos/ARB does not make implementations, but specifications. Putting OpenGL into seperate dlls is an implementation detail and beyond the scope of the ARB.
    Henri H.

  3. #33
    Senior Member OpenGL Guru knackered's Avatar
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    Quote Originally Posted by Khronos_webmaster
    Hi all,A friendly reminder to please watch our language when posting.
    Why don't you just run us over with a tank if our protestations are so unpalatable?
    The ARB are looking more and more like a communist dictatorship today.

  4. #34
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    As for someone, who has been watching the progress of OpenGL for many years even thought I haven't done any serious 3D graphics programming for some time now, OpenGL 3.0 is a bit dissapointing for me too.

    Like it has been said in these threads before, OpenGL is in need of complete clean-up of the API. I was looking forward for the new object system and fixing a lot of ancient legacy like the plan seemed to be in the beginning, but alas, we did not get that. A hope is that the new upcoming versions will eventually fix these problems, but OpenGL is really lagging behind Direct3D now.
    Henri H.

  5. #35
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    Quote Originally Posted by knackered
    Quote Originally Posted by Khronos_webmaster
    Hi all,A friendly reminder to please watch our language when posting.
    Why don't you just run us over with a tank if our protestations are so unpalatable?
    The ARB are looking more and more like a communist dictatorship today.
    Replies like these are childish and unnecessary. Please try to master your emotions.
    Henri H.

  6. #36
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    I guess the crux of all of this is that Khronos has no interest in providing an API for game graphics. I mean, they had John Carmack onboard at one point, and then I rememeber he moved his research to DirectX, at what must have been the time this new (mis)direction came to be. If they were interested in games they would have done whatever they could have to keep him interested. John has always been a fan of MS alternatives, and it's not like lack of interest on his part kept him away; he would use OpenGL3 if it wasn't detrimental to his company.

    So they are saying "sure, you can use OpenGL for games, if you want" but their real interests lie elsewhere. If that is what they want to do, that's fine, but what you must understand is all the real-time developers here do not mean anything to them. They have no aspirations of high-end realtime graphics, so we should not expect it.

  7. #37
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    i can remember that we were told the ARB members were meeting 5 times per week (face to face or on the phone).

    so what were they talking about?

  8. #38
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    I guess the crux of all of this is that Khronos has no interest in providing an API for game graphics. I mean, they had John Carmack onboard at one point, and then I rememeber he moved his research to DirectX, at what must have been the time this new (mis)direction came to be. If they were interested in games they would have done whatever they could have to keep him interested. John has always been a fan of MS alternatives, and it's not like lack of interest on his part kept him away; he would use OpenGL3 if it wasn't detrimental to his company.

    So they are saying "sure, you can use OpenGL for games, if you want" but their real interests lie elsewhere. If that is what they want to do, that's fine, but what you must understand is all the real-time developers here do not mean anything to them. They have no aspirations of high-end realtime graphics, so we should not expect it.
    Khronos OpenGL ARB is a community of member parties with different interests. Sometimes the interests may collide. This time we see that the outcome of these colliding interests was not to radically push the API forward, unlike the original plan was. From a game developer's point of view, a pity.
    Henri H.

  9. #39
    Advanced Member Frequent Contributor cass's Avatar
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    Quote Originally Posted by Korval
    You keep saying that, but Larrabee will still be using the standard APIs for graphics work.
    My understanding is that Larrabee will have a software OpenGL implementation on top of their native interface, but you could program to the native interface or use a 3rd party library that is just as 'to the metal' as the OpenGL implementation.
    Cass Everitt -- cass@xyzw.us

  10. #40
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    even from a researchers point of view a pity... such a big pitty to lookout for the only valid alternative.

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