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Thread: The ARB announced OpenGL 3.0 and GLSL 1.30 today

  1. #601
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    To be fair I get the impression from a couple of things posted in this thread that Michael was one of those who wanted the new API but were overruled by other considerations.

  2. #602
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    To be fair I get the impression from a couple of things posted in this thread that Michael was one of those who wanted the new API but were overruled by other considerations.
    By other people, you mean.

    Personally, I appreciate that Michael went to bat for us. But the ARB's failures and continued refusal to provide a satisfactory explanation (oh, it was the CAD people. No, it wasn't the CAD people; regular GL was just stagnant for too long, etc) creates frustration. Particularly for someone like Knackered who has no choice but to use this API, and would have abandoned it long ago if certain functionality were available to its competitors.

    The simple fact is that the ARB are poor stewards of the API; they have been for years. After two years and innumerable promises, seeing no progress being made to fix the implementation issues with OpenGL is going to create a lot of anger. The ARB as a whole needs to stop complaining about that anger, man up, and accept their responsibility in creating it.

  3. #603
    Senior Member OpenGL Guru knackered's Avatar
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    No individuals are accepting any responsibility, so when an ARB member, any ARB member, criticises another organisation for creating something messy the hypocrisy has to be noted. They're all hiding behind group responsibility, so they're all to blame, including individuals.
    Was a bit of a cheap jibe though. Sorry.

  4. #604
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod


  5. #605
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Quote Originally Posted by dor00
    User POV doesn't matter. A user just clicks your icon and runs your game.
    A user should be more concerned about his OS.
    The only interesting talk in the forums was from a Linux user saying that it should be easy to install software (ex : Opera).
    Another user thinks that it is great that he can run games through WINE. It's too bad that you can't run everything through WINE. I've had little success. WINE is also a DX wrapper so there is probably a few % performance loss and errors, perhaps some shaders won't even translate correctly, etc. I find that offensive and I'm betting most user's as well.
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

  6. #606
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Quote Originally Posted by V-man
    User POV doesn't matter. A user just clicks your icon and runs your game.
    A user should be more concerned about his OS.
    Actually user POV matter, they are choosing the OS

  7. #607
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    I started a thread where people could post some more details about their OpenGL applications and what needs they would like to see addressed in future spec releases and implementations. It's here in the suggestions forum and is titled simply "Talk about your applications."

    http://www.opengl.org/discussion_boa...&Number=246133

  8. #608
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    What happened to the ARB_framebuffer_object extension spec. Wasn't is supposed to be released within 1 month after the 3.0 spec was released, since it was in the cool down period?

    Given any useful GL documentation/programming guide, looking at extension specs is better than having nothing at all, since the specs at least contain a focused description of what one can with a specific feature.

  9. #609
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    What happened to the ARB_framebuffer_object extension spec. Wasn't is supposed to be released within 1 month after the 3.0 spec was released, since it was in the cool down period?
    The spec is right there on the extension registry page.

  10. #610
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Consider myself embarrased I was expecting it to appear on the end of the list, rather in the middle, as it did

    Thanks!

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