Can someone explain to me a few items here,
1. How do I get into this driver mode? Do you need to call a new version of wglCreateContext()? And for me I use SDL so I am going to assume that SDL will need to be updated to allow this?
3/ A 3.0_Forward_Compatible Context which is the "Real" version 3.0 with the legacy stuff removed.
2. What are you all talking about when glMatrixMode() and what about using glTranslatef() glRotatef() ect... do we need to keep track of matrices ourselves now? Like DX?