Hi, I have a large number of arrays of shorts that I want to display as a graph, i.e.
short xCoord[LOTS] = // … all my data. I have lots of these.
short yCoord[LOTS] = {1, 2, 3, 4, 5…} // And this is fixed.
Is there a way to call glVertexPointer() (or something) so that I can display a line strip with these coordinates without having to interleave the arrays?
I’m guessing not (at least without writing a shader or something) but maybe I’m wrong.
Thanks,