Hello all,
I would like to make my scene always "fit to screen", I mean my scene is as big as possible but the user always can see my entire scene.
I don't know how to use glFrustumf to do this.
Thanks all,
Hello all,
I would like to make my scene always "fit to screen", I mean my scene is as big as possible but the user always can see my entire scene.
I don't know how to use glFrustumf to do this.
Thanks all,
it's in the wiki, which is referenced at the top of every single forum.
http://www.opengl.org/wiki/index.php/Vie...d_up_vector..29
Knackered
please see this thread: http://www.opengl.org/discussion_boards/...0949#Post240949
I have tried this, but i cannot see anything on the screen. My current code is:
Code :glClearColor (0.f,0.f,0.f,1.f); glMatrixMode (GL_PROJECTION); glFrustumf (-100.f,1000.f,-1000.f,500.f,3.f,300.f); glMatrixMode (GL_MODELVIEW); glShadeModel (GL_SMOOTH); glTranslatef (-1400.f, 1000.f, -3.f); glScalef(2.0, 2.0, 2.0); glColor4f(0,1,0,1); DrawScene();
The code that i CANNOT see anything on the screen:
Code :glClearColor (0.f,0.f,0.f,1.f); float diam = 1000; float zNear = 3.f; float zFar = zNear + diam; int cx = 0, cy = 0; float left = cx - diam; float right = cx + diam; float bottom = cy - diam; float top = cy + diam; glMatrixMode(GL_PROJECTION); glLoadIdentity(); float aspect = (float) iScreenWidth / iScreenHeight; if ( aspect < 1.0 ) { // window taller than wide bottom /= aspect; top /= aspect; } else { left *= aspect; right *= aspect; } //glOrtho(left, right, bottom, top, zNear, zFar); glOrthof(left, right, bottom, top, zNear, zFar); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor4f(0,1,0,1);