Multisampling - gl_arb_multisample
I can't afford the performance hit associated with enabling antialiasing and wondered if there's a way in which I could effectively antialias one particular object ?
I tried enabling multisampling ... what a convoluted method ... creating and destroying windows ! Still I got it to work ... but I ended up with a very 'flickery' display. One frame looked locked whilst a second frame looked unlocked and introduced flicker. Nevertheless, by bracketing my object with enable/disable GL_ARB_MULTISAMPLE I could discern through the flicker that my object was indeed antialiased - mind you the frame rate looked low !
Any idea how to stop the flicker ? ... I currently terminate my draw routing with SwapBuffers.