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Thread: Transparency and shaders

  1. #1
    Advanced Member Frequent Contributor
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    Transparency and shaders

    As you all know good transparency with OpenGL is quite annoying (sorting triangles, etc.). I was wondering: is there a easiest approach, that also solves the intersecting triangles issue, usign OpenGL shaders?

    Thanks in advance,

    Alberto

  2. #2
    Senior Member OpenGL Pro Zengar's Avatar
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    Re: Transparency and shaders

    I think depth peeling may be what you seek.

  3. #3
    Advanced Member Frequent Contributor
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    Re: Transparency and shaders

    Is it what commercial product use?

    Can you give me a couple of useful links?

    Thanks again,

    Alberto

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