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Advanced Member
Frequent Contributor
Transparency and shaders
As you all know good transparency with OpenGL is quite annoying (sorting triangles, etc.). I was wondering: is there a easiest approach, that also solves the intersecting triangles issue, usign OpenGL shaders?
Thanks in advance,
Alberto
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Senior Member
OpenGL Pro
Re: Transparency and shaders
I think depth peeling may be what you seek.
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Advanced Member
Frequent Contributor
Re: Transparency and shaders
Is it what commercial product use?
Can you give me a couple of useful links?
Thanks again,
Alberto
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