Hello,
I've been reading the nvidia's float depth buffer spec, and I'm not sure I understand their usage.
Is depth bounds test a different test than the standard depth test, whose bounds are defined with DepthBoundsdNV??
And DepthRangedNV simply specifies the bounds of the depth buffer?
Is there any advantages/disadvantages using them, and if so, which ones? ( especially for the extra test)
Thanks,
Babis



