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Lighting normals/color ignored with GL_REPLACE.
If I draw a textured quad, with normals, and I have these states set:
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
The textures are always rendered full bright and lighting is not applied. It is important in this application that I use GL_REPLACE rather than setting glColor4f(1, 1, 1, 1). Why isn't the lighting being applied?
Thanks,
Jason
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