// At end of frame before SwapBuffers call
// to use this... just set bDoScreenShot to true.
if (bCopyToSysMem)
{
bCopyToSysMem = false;
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pbo);
GLubyte* src = (GLubyte*)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB);
memcpy(sysme, src, imgsize);
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
}
if (bDoScreenShot)
{
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pbo);
glReadPixels(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, PIXEL_FORMAT, GL_UNSIGNED_BYTE, 0);
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
bCopyToSysMem = true;
bDoScreenShot = false;
}
SwapBuffers(...);