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Thread: non-polygonal collision detection using opengl

  1. #1

    non-polygonal collision detection using opengl

    I've developed small demo. It demonstrates interesting collision detection and collision response method: using many glReadPixels captured z-buffer images to represent 3D scene as 2d-layers of height data (pre-rendered). In this way we can use easy and fast 2d collision detection and response algorithms in full featured 3d world. I want to discuss about and improve this technique.

    DOWNLOAD: http://www.igrodel.ru/upload/myengine-2008-2-20.zip (771kb) Delphi source included. Run example1.

    SCREENSHOTS:

  2. #2

    Re: non-polygonal collision detection using opengl

    slightly improved version released





    full source code released
    (http://www.igrodel.ru/tdg3d/)

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