-
problem in planar shadow
i have a little problem with planar shadow when i use blending. when i use blendig some spots shown in the shadow, how can i remove this spots?!
problem shown at this shot:
http://psware.persiangig.com/e/KGE_test/shadow.PNG
and this is my code for blending:
glEnable(GL_EXT_blend_color);
glBlendColor(0.5,0.5,0.5,0.5);
glBlendFunc(GL_CONSTANT_ALPHA,GL_ONE_MINUS_CONSTAN T_COLOR );
( i must use blend-color)
-
Advanced Member
Frequent Contributor
Re: problem in planar shadow
You can use stencil buffer to prevent the rendering from updating one pixel multiple times. See this paper for details.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules