To upload, the only way seems to be
glTexImage2D(target, 0, GL_RGBAF16_ARB, w, h, 0, GL_RGBA, GL_HALF_FLOAT_NV, pixels);
I`m not sure why GL_HALF_FLOAT_NV hasn`t been inserted into ARB_texture_float.
I guess the alternative is GL_FLOAT but I`m pretty sure that means 32 bit float.



