Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 9 of 9

Thread: gl_ClipVertex nvidia 8600

  1. #1
    Intern Newbie
    Join Date
    Jul 2004
    Location
    ISU VRAC
    Posts
    42

    gl_ClipVertex nvidia 8600

    I've been having problems getting user defined clip planes to work in my shaders. I've tested the same shader code on a macbook pro (intel based) with an ATI card, and windows and various flavors of linux and everything worked as expected. However, on my macbook pro (intel) with and nvidia 8600 card, user clip planes are ignored. Has anyone else seen something like this?
    biv

  2. #2
    Senior Member OpenGL Guru Relic's Avatar
    Join Date
    Apr 2000
    Posts
    2,527

    Re: gl_ClipVertex nvidia 8600

    You might want to read this thread which explains gl_ClipVertex implementation differences. That is, if you write to gl_ClipVertex the GeForce 8600 is supposed to work with the enabled user clip planes. If it doesn't that would be bug inside the Apple drivers. (I have no clue how to update graphics drivers on a Mac.)

    http://www.opengl.org/discussion_boards/...true#Post232365

  3. #3
    Intern Newbie
    Join Date
    Jul 2004
    Location
    ISU VRAC
    Posts
    42

    Re: gl_ClipVertex nvidia 8600

    Right. I've seen this and am actually setting gl_ClipVertex as described there in my vertex shader. I'm beginning to believe it is a driver bug. I wanted to test on a windows/linux box with 8 series graphics card before trying to go through the hoops of submitting a bug report to Apple...
    biv

  4. #4
    Intern Newbie
    Join Date
    Jul 2004
    Location
    ISU VRAC
    Posts
    42

    Re: gl_ClipVertex nvidia 8600

    Well, I was able to reproduce this bug with one of the apple sample apps so I've submitted a bug...We'll see how long it takes to get a response...

  5. #5
    Junior Member Regular Contributor
    Join Date
    Aug 2007
    Location
    USA
    Posts
    244

    Re: gl_ClipVertex nvidia 8600

    I can confirm that user clip planes work fine with the 8800 cards in Linux, if this helps at all.

  6. #6
    Intern Contributor ruysch's Avatar
    Join Date
    Feb 2008
    Posts
    52

    Re: gl_ClipVertex nvidia 8600

    I have previously see funny behavior under ATI hw, seemed like the driver was forced into software mode with gl_ClipVertex but that should have been corrected.

    Perhaps you can write to the driver department at Apple, might be they could give you some info (they will properly like a simple down cut example of your problem though)
    Knowledge is Power. Power Corrupts. Study Hard. Be Evil

  7. #7
    Intern Newbie
    Join Date
    Jul 2004
    Location
    ISU VRAC
    Posts
    42

    Re: gl_ClipVertex nvidia 8600

    I sent a bug through bugreporter.apple.com...Is that the correct channel to get to the driver dev team of Apple?

  8. #8
    Advanced Member Frequent Contributor
    Join Date
    Dec 2001
    Location
    Wellington, New Zealand
    Posts
    548

    Re: gl_ClipVertex nvidia 8600

    Yes.

    Now you get to watch as your bug slides into an apparent black hole, and you're never informed of its progress, until one day, miraculously, it's marked as closed, and you're left to intuit what software version you should be testing against to verify the fix.

    Ah, the fun.

  9. #9
    Intern Newbie
    Join Date
    Jul 2004
    Location
    ISU VRAC
    Posts
    42

    Re: gl_ClipVertex nvidia 8600

    AWESOME! I take it I shouldn't hold my breath...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •