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Thread: FreeGLUT with wxWidgets

  1. #1
    Intern Newbie Kip Warner's Avatar
    Join Date
    Dec 2007
    Posts
    49

    FreeGLUT with wxWidgets

    So there are probably at least three different forums / mailing lists this question could have been posted to, but I figured I'd try this one first.

    I am using FreeGLUT's implementation of GLUT. I would like to use some of the drawing routines, e.g. glutSolidTeapot, glutSolidSphere, etc. within my application. I want to do so without calling glutInit because I do not want my message pipeline hooked since I am already using wxWidgets for my GUI. Is there any way to use it without requiring it to install its event message handler?

    Kip

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Apr 2004
    Posts
    999

    Re: FreeGLUT with wxWidgets

    You can always extract the OpenGL source code from this archive.

    e.g. the GL code for glutSolidTeapot is in /Mesa-7.0.2/src/glut/glx/glut_teapot.c

    N.

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