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Thread: No GL3 and no newsletter yet...

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  1. #1
    Senior Member OpenGL Pro k_szczech's Avatar
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    No GL3 and no newsletter yet...

    First of all - this topic is NOT meant to be another discussion about upcoming features, DX10 vs GL3 comparison or Windows Vista discussion, so hold your horses, will ya?

    This topic is meand to remind that someone, somewhere wishes to know something more on OpenGL 3.0 specification (implementations?) progress. I'm not expecting to know any exact release date or some new feature descriptions. I just whant to know where are we now.

    We haven't got a newsletter in ages, and it's pretty quiet. As I once said - I hope it's just a silence before the storm.

    If anyone can provide us with some information, it would be aprreciated.

    Once again, please do not fill this topic with speculations and off-topic discussions. Only information please (or some related questions perhaps).

  2. #2
    Junior Member Newbie
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    Re: No GL3 and no newsletter yet...

    I hope we get some information in january.
    I'm tired of visiting opengl.org each day and finding nothing about OGL3.0.No newsletter no announcement nothing.It's well a little disappointing but I'll keep on waiting.
    Omnium rerum principia parva sunt.

  3. #3
    Member Regular Contributor
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    Re: No GL3 and no newsletter yet...

    heh, ditto... every now and then I load up the main page, glance at it and move on

  4. #4
    Junior Member Regular Contributor
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    Re: No GL3 and no newsletter yet...

    Same here. I get excited each time I load up the page, expecting there to be news of GL3.

  5. #5
    Intern Newbie
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    Re: No GL3 and no newsletter yet...

    They've decided to scrap it, and go with OpenD3D10 as a result of Microsoft's new policy on open source implementations of their protocols.

    I've re-considered my take on it being legal issues. Longs Peak is an API change to existing functionality, and I have trouble believing that that sort of reorganization over existing functionality could cause lengthy legal problems.

    As suggested by earlier posts, I think the thing that "went wrong" happened some time ago between ARB members, and they've become less and less willing to work together.

    With a little luck we'll be updated with a news letter soon, but until then we just have to be patient.

  6. #6
    Senior Member OpenGL Guru zed's Avatar
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    Re: No GL3 and no newsletter yet...

    im wondering if the silence is cause theyre being held up by something (perhaps a version of the d3dx library)
    whilst its great to release everything in one great big shebang (itll prolly be to much to digest at once), i believe its better PR to release a bit at a time, the lack of comunication is pretty weak as well

  7. #7
    Junior Member Regular Contributor
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    Re: No GL3 and no newsletter yet...

    I think as we haven't heard from them in a while, that Microsoft has dispatched ninjas to take them out before they can release a DirectX 10 crushing API.

    Regards
    elFarto

  8. #8
    Senior Member OpenGL Guru knackered's Avatar
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    Re: No GL3 and no newsletter yet...

    No, Cass from nvidia was implying in mid-december that it won't be long now and is being actively worked on. Whilst not being anything official, it's still encouraging to me. Without that nugget I'd be very sceptical now.
    Knackered

  9. #9
    Junior Member Regular Contributor
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    Re: No GL3 and no newsletter yet...

    Isn't it obvious? They're adding the API for ray-tracing...
    (I wouldn't be surprised if nVidia is backing up Intel on this)

  10. #10
    Junior Member Regular Contributor
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    Re: No GL3 and no newsletter yet...

    Nice one, I laughed a little.

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