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Thread: No GL3 and no newsletter yet...

  1. #1
    Senior Member OpenGL Pro k_szczech's Avatar
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    No GL3 and no newsletter yet...

    First of all - this topic is NOT meant to be another discussion about upcoming features, DX10 vs GL3 comparison or Windows Vista discussion, so hold your horses, will ya?

    This topic is meand to remind that someone, somewhere wishes to know something more on OpenGL 3.0 specification (implementations?) progress. I'm not expecting to know any exact release date or some new feature descriptions. I just whant to know where are we now.

    We haven't got a newsletter in ages, and it's pretty quiet. As I once said - I hope it's just a silence before the storm.

    If anyone can provide us with some information, it would be aprreciated.

    Once again, please do not fill this topic with speculations and off-topic discussions. Only information please (or some related questions perhaps).

  2. #2
    Junior Member Newbie
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    Re: No GL3 and no newsletter yet...

    I hope we get some information in january.
    I'm tired of visiting opengl.org each day and finding nothing about OGL3.0.No newsletter no announcement nothing.It's well a little disappointing but I'll keep on waiting.
    Omnium rerum principia parva sunt.

  3. #3
    Member Regular Contributor
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    Re: No GL3 and no newsletter yet...

    heh, ditto... every now and then I load up the main page, glance at it and move on

  4. #4
    Junior Member Regular Contributor
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    Re: No GL3 and no newsletter yet...

    Same here. I get excited each time I load up the page, expecting there to be news of GL3.

  5. #5
    Senior Member OpenGL Guru zed's Avatar
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    Re: No GL3 and no newsletter yet...

    im wondering if the silence is cause theyre being held up by something (perhaps a version of the d3dx library)
    whilst its great to release everything in one great big shebang (itll prolly be to much to digest at once), i believe its better PR to release a bit at a time, the lack of comunication is pretty weak as well

  6. #6
    Junior Member Regular Contributor
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    Re: No GL3 and no newsletter yet...

    I think as we haven't heard from them in a while, that Microsoft has dispatched ninjas to take them out before they can release a DirectX 10 crushing API.

    Regards
    elFarto

  7. #7
    Senior Member OpenGL Guru knackered's Avatar
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    Re: No GL3 and no newsletter yet...

    No, Cass from nvidia was implying in mid-december that it won't be long now and is being actively worked on. Whilst not being anything official, it's still encouraging to me. Without that nugget I'd be very sceptical now.
    Knackered

  8. #8
    Senior Member OpenGL Pro k_szczech's Avatar
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    Re: No GL3 and no newsletter yet...

    Yes, I know. Still, a newsletter would be nice. We were supposed to get one every season and the whole thing suddenly and silently collapsed.
    It would be good to know where are we standing now and where are we going to. Nothing detailed or specific is required. I guess something like that: "We're working on GLSL", "We're working on drivers" , "We're blackmailing Microsoft to support GL3 on XBox360" would be enough.

    Of course we do not wish to sound like Donkey asking "Are we there yet?" every 5 minutes. I realize that asking won't make things go faster and we have to wait anyway. I'm not expecting any promises either.

  9. #9
    Super Moderator OpenGL Guru
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    Re: No GL3 and no newsletter yet...

    I'm guessing they want to deliver stable drivers and announce the spec, documents, drivers all at the same time.
    Don't worry guys. This isn't Feihrenheit.
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

  10. #10
    Senior Member OpenGL Pro Zengar's Avatar
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    Re: No GL3 and no newsletter yet...

    I think you are being overly optimistic, V-man. I don't believe we will get decent drivers until at least half a year after a spec release. IMHO, something went terribly wrong there and they are redesigning a large portion of the API.

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