[ATI HD 2x00] indirect uniform array access bug

Please help me confirm the bug - characters arm should move with the bones on all gfx. cards except ATI HD series. I’m especially interested in ATI HD 2600, 2900 and 3800 models (I’ve reproduced it on 2 different ATI HD 2400 cards)

Repro URL:

http://www.3d-io.com/_elasticity/ati_2400_hd_test_case.rar

Repro steps:

Unpack the archive, enter bin folder and start ViewerR-NE.exe.
(ESC closes the window)

Thanks and happy new year! :slight_smile:

HD3850 here and the arm doesn’t move with the bone. (Vista 64)

EDIT: Here’s a screenshot for good measure…

Thanks!

It looks like the whole ATI HD range is affected. I guess switching from vector to scalar architecture required changes in GLSL which in turn broke stuff.

Meanwhile I’ve tested with Ogre engine character skinning OpenGL examples - they don’t even start but crash on launch. Same examples with D3D renderer selected work properly.

OpenGL 3.0 - please come and save us all!

I’m having lots of trouble with GLSL compatibility myself. Just when I think it’s all working perfectly, a new driver wersion is released by NVIDIA/ATI and my application is not working anymore :eek: :mad: :frowning: :stuck_out_tongue: :sorrow: :sick: :tired: :confused: …and so on…

I would prefer to have open-source drivers. :slight_smile:

AMD ATI HD 2900 XT on Vista-32 here and arm doesn’t move along with the bone.

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