Hi,
I wrote a primitive 3D renderer (from scratch, no opengl etc), I can apply 4x4 matrix transformations to my models. My camera is statically located looking down the z-axis.
Is it possible to figure out what rotation matrix should be applied to the models to simulate rotating the camera around the x-axis, or any other axis for that matter?
I'm not sure how you make the camera move, since all I have right now is transforming individual objects.
Thanks,
Mark



