Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 4 of 4

Thread: Free High Level API

  1. #1
    Junior Member Newbie
    Join Date
    Jan 2007
    Posts
    3

    Free High Level API

    HI...

    I want to create a 3d real time lighting application that works on Linux and Windows. It should have good scene graph structure. Should be able to handle heavy objects.
    I went thru Open Inventor docs. It is good. It has manipulator support, animation engine etc. But it is not free. SGI OI is free but I think they stopped the development, and they don't have 64 bit support for Linux.
    How is OpenSceneGraph ?? Is it as strong as Open Inventor.
    Is there any other Free High Level API for OpenGL???
    And I am thinking from long term use and development of my application. So I don't want any solution which may disappear tomorrow from market...

    Plz Help....

    ----Jaideep

  2. #2
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,655

    Re: Free High Level API

    There is OpenSceneGraph, and OpenSG, that are related, but with differences.

    A comparison from OpenSG website :
    http://opensg.vrsource.org/trac/wiki/Comparison

    I did not use either, so can not recommend one against the other. Both seem good and should last long enough.

  3. #3
    Junior Member Regular Contributor
    Join Date
    Feb 2005
    Location
    South Tyrol, Italy
    Posts
    105

    Re: Free High Level API

    You could try coin3d. It claims to be fully backward compatible to OpenInventor 2.1 and it is free.

    [ www.trenki.net | vector_math (3d math library) | software renderer ]

  4. #4
    Intern Contributor
    Join Date
    Apr 2002
    Location
    Prestwick, Ayrshire, Scotland
    Posts
    97

    Re: Free High Level API

    Quote Originally Posted by ZbuffeR
    There is OpenSceneGraph, and OpenSG, that are related, but with differences.
    They are both scene graphs, but the two projects aren't related beyond sharing the word "Open" in their name. Both projects grow up in the vacuum left behind by the implosion that was Fahrenheit, but grew up from different hartlands - OpenSceneGraph from vis-sim and general visualization, and OpenSG from VR/CAD.

    Quote Originally Posted by ZbuffeR
    A comparison from OpenSG website :
    http://opensg.vrsource.org/trac/wiki/Comparison
    A comparison, but rather out of date...

    The best thing to do is download both and try them out.

    W.r.t Coin3D, its GPL'd rather LGPL'd like OpenSceneGaph/OpenSG, so unless your application is GPL'd then Coin3D is not something to consider. Strickly speaking OpenSceneGraph isn't LGPL, rather a further relaxation of the LGPL to allow for static linking and embedding, so licensing wise its the most flexible of all.

    As a general note OpenInventor is ancient design, so class design and implementation of even its clones are very reminiscent of the early nineties. It was impressive for its time, but a decade and a half has passed since OpenInventor was cutting edge.

    Robert.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •