I need to use the bitwise AND in a fragment shader, and I know the last specification doc says that bitwise operators are illegal, but… on my pc these operators work fine, this is the configuration of my linux box (OpenSuse 10.3):
VENDOR: NVIDIA Corporation
RENDERER: GeForce 7600 GT/PCI/SSE2
VERSION: 2.1.1 NVIDIA 100.14.19
SHADING LANGUAGE VERSION: 1.20 NVIDIA via Cg compiler
I’ve noticed that the latest specs are form 2006, so, what’s the real status of bitwise operators nowadays? Are they supported by current hardware?