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Thread: ARB_sync - what happened?

  1. #1
    Junior Member Newbie
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    ARB_sync - what happened?

    A year ago, the pipeline newsletter had an article "Improved synchronization across GPUs and CPUs " about the ARB_sync extension. That extension was never posted, nor (as far as I can tell) was anything to take its place, either as ARB_ or EXT_.

    I realize one answer is "wait until OpenGL 3.0!", but since that needs an approved specification, stable new drivers, and an application re-write, that's a long ways off.

    Am I missing some other extension spec?

    Thanks, Ray

  2. #2
    Senior Member OpenGL Guru
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    Re: ARB_sync - what happened?

    Not that i know.

    "wait until OpenGL 3.0!" :-P

    Jan.
    GLIM - Immediate Mode Emulation for GL3

  3. #3
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    Re: ARB_sync - what happened?


  4. #4
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    Re: ARB_sync - what happened?

    >Well, there's this:
    >http://oss.sgi.com/projects/ogl-samp...y/NV/fence.txt

    NVFence is an ancestor of ARB_sync and helps a bit, although it's explicitly not cross-context like the pipeline article suggests ARB_sync is.

    Thanks.

  5. #5
    Administrator Regular Contributor
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    Re: ARB_sync - what happened?

    "ARB_sync" was started and developed against GL 2 (but not finished), then updated to incorporate the GL 3 object model, then folded into OpenGL 3 core proper. Now it is a simple matter of time and resources. Getting OpenGL 3 out has priority inside the ARB over all other matters. You'll have to wait till OpenGL 3 to get improved fencing support, unfortunately.

    Barthold

  6. #6
    Senior Member OpenGL Guru knackered's Avatar
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    Re: ARB_sync - what happened?

    Any idea when the GL3 spec will be published, barthold?
    Knackered

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