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Thread: OpenGL 3 Updates

  1. #921
    Member Regular Contributor
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    Re: OpenGL 3 Updates

    Just a course correction here -

    The introduction of the OpenCL / Khronos effort has no bearing or impact on the ongoing work for GL 3.0. These are independent efforts - the OpenCL effort is just getting started with the introduction of the Apple proposal into the Khronos working group, the OpenGL 3.0 effort is much farther along.

    Note that each can be used alone - you can write an app that just uses GL or CL - they do different things. Though often you can think of clever ways to do the same task under both in many cases (do some computation with a GL shader, or with OpenCL code).

    The GL 3.0 group is plenty busy, but details beyond just this basic confirmation that the group is still actively working on it, are not something I can/should offer here, we have rules.

  2. #922
    Senior Member OpenGL Guru knackered's Avatar
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    Re: OpenGL 3 Updates

    That's good news........I think.

  3. #923
    Intern Newbie
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    Re: OpenGL 3 Updates

    Quote Originally Posted by Rob Barris
    details ... are not something I can/should offer here, we have rules.
    Why did the veil of secrecy ever become a rule? Or is that bit of information also within the veil of secrecy?
    The details are trivial and useless;
    The reasons, as always, purely human ones.

  4. #924
    Senior Member OpenGL Pro Zengar's Avatar
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    Re: OpenGL 3 Updates

    Thanks for the update, Rob!

  5. #925
    Junior Member Regular Contributor Mars_999's Avatar
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    Re: OpenGL 3 Updates

    Ditto, Thanks Rob. I didn't know Blizzard was on the Khronos group?

  6. #926
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    Re: OpenGL 3 Updates


  7. #927
    Junior Member Regular Contributor
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    Re: OpenGL 3 Updates

    OpenGL should get Back to the Future: "Where we're going there are no <s>roads</s>rules."

    Instead they are Stuck in the Past: "...we have rules." (Rob Barris)

  8. #928
    Senior Member OpenGL Guru knackered's Avatar
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    Re: OpenGL 3 Updates

    Nothing much more to say on this topic now, until siggraph'08.
    Bye all.

  9. #929
    Senior Member OpenGL Guru zed's Avatar
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    Re: OpenGL 3 Updates

    only 56 days away

    im of the same opinion as i was last year
    WRT the gaming field is opengl3.0 really necessary?
    its not really bringing that much new to the party that ogl hasnt already (es), none of the game consoles have d3d10/gl3 level.

    i feel just like is the case with d3d10, ogl3.0 will just be a waste of time, maybe in 2012 ( or whenever the next batch of consoles come out) it will be relevant, but until then WRT gaming it wont be

  10. #930
    Member Regular Contributor CrazyButcher's Avatar
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    Re: OpenGL 3 Updates

    for gaming GLSL kinda sucks, that's what makes GL2.0 inferior to D3D9 atm imo (unless you use Cg and nvidia low-level stuff) but having no pre-compilation, fast loading of shaders, no limits/standards, no "env.parameters", is really ugly.

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