Just a course correction here -
The introduction of the OpenCL / Khronos effort has no bearing or impact on the ongoing work for GL 3.0. These are independent efforts - the OpenCL effort is just getting started with the introduction of the Apple proposal into the Khronos working group, the OpenGL 3.0 effort is much farther along.
Note that each can be used alone - you can write an app that just uses GL or CL - they do different things. Though often you can think of clever ways to do the same task under both in many cases (do some computation with a GL shader, or with OpenCL code).
The GL 3.0 group is plenty busy, but details beyond just this basic confirmation that the group is still actively working on it, are not something I can/should offer here, we have rules.