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Thread: OpenGL 3 Updates

  1. #781
    Junior Member Newbie magwe's Avatar
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    Re: OpenGL 3 Updates

    Quote Originally Posted by tanzanite
    No!
    My apologies. I live in a world where appending Microsoft to a long list of reasons seems unreasonable.

  2. #782
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    Re: OpenGL 3 Updates

    So you're going to add the price of the computer to the programs you're running on it? Hey, I NEED a computer with 32 GBs of RAM and the absolutely latest graphics card. Wow, that sure makes the free tools cost a lot, doesn't it? Give me a break.

    Fine, you don't like Macs, but what if you already had a Mac? You wouldn't have to pay anything to get the free tools Apple provides! (they are in fact pretty good)
    Even if you didn't have a Mac, you would be noticed that Apple in fact supports OpenGL a great deal, which might influence choices in the future. Or are you too set in your ways?

    I don't want to spawn a new off-topic discussion, but I wouldn't have expected this from people around here, seeing as Apple is one of the biggest companies actively supporting and depending on ogl.

  3. #783
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    Re: OpenGL 3 Updates

    Why isn't this thread sticky, and locked? I went trough 79 pages of angry programmers yelling at Chronos for nothing..

  4. #784
    Senior Member OpenGL Pro Zengar's Avatar
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    Re: OpenGL 3 Updates

    @CatDog, this is nonsense! But I don't accept "we will tell you something in two month (maybe)" as an answer that makes me happy! I want results and I want explanations of the delay; we were promised that! So no, I don't see Michael's words like breaking the silence.

  5. #785
    Junior Member Regular Contributor CatDog's Avatar
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    Re: OpenGL 3 Updates

    I really didn't tell you to be happy about whatever. Neither did Michael. "We will tell you something in two month (maybe)" is not the answer and was obviously never meant to be one - it's simply the announcement of answers to be given at Siggraph. There was no *promise* that this will happen, until Michael did it in his latest post, when he actually broke the silence. I wonder what else could be expected at this point.

    CatDog

  6. #786
    Member Regular Contributor
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    Re: OpenGL 3 Updates

    Quote Originally Posted by ptrptr
    So you're going to add the price of the computer to the programs you're running on it? Hey, I NEED a computer with 32 GBs of RAM and the absolutely latest graphics card. Wow, that sure makes the free tools cost a lot, doesn't it? Give me a break.
    Well, yes, of course I'm going to add the cost of acciring the hardware to the cost of the tools for one simple reason; I don't have the hardware.
    In order to get the tools I need to buy the hardware; yes?
    Therefore it is only logical and correct to include it in the total price of using it.

    Fine, you don't like Macs, but what if you already had a Mac? You wouldn't have to pay anything to get the free tools Apple provides! (they are in fact pretty good)
    If I alread had a mac this conversation would be moot; I wouldn't have a PC and I wouldn't be complaining and I'd be happy in OSX land.

    But, the reality is I DON'T have a Mac, therefore anything on a mac, free or otherwise, is useless to me and free tools are not 'free' if you take into account that I have to buy a mac.

    Even if you didn't have a Mac, you would be noticed that Apple in fact supports OpenGL a great deal, which might influence choices in the future. Or are you too set in your ways?
    Oh, and it's not that I don't like Macs as such; I don't Apple either. What really got to me was the 'Mac VS PC' adverts which are so full of half truths and dishonest advertising that they are a joke. Hell, the only reason I have an iPod is because I found it, I would never give them money for one.

    No, it's not a case of being 'set in my ways' it's a case of, for me, the Mac offers me NOTHING.
    It doesn't have the games I want (for example it lacks Dawn of War and I very much doubt it will get Dawn of War 2), it doesn't have probably the best IDE in the world to develop on, it lacks the freedom of the hardware as well (I LIKE building my own machines).

    Currently I'm waiting on my next upgrade, and not it won't be a mac for the reasons listed above and also because I have a free copy of Windows Vista Ultimate from MS which I will be installing on it.

    I don't want to spawn a new off-topic discussion, but I wouldn't have expected this from people around here, seeing as Apple is one of the biggest companies actively supporting and depending on ogl.
    Just because someone uses, supports and requires OpenGL doesn't make them a saint and everything they do blessed or something. Apple are a company, they are out to make money nothing more, the choice of OpenGL was probably a pragmatic one based on what with give them the best income and 'hurt' MS the most.

    But, this whole thing started because I said; OpenGL lacks the tools of quality comparable to D3D on Windows, and cry about it all you like the Mac and Linux are not a first target platform; most dev shops are setup with PC running Windows, most target platforms are either Consoles or PC with a port to OSX and maybe Linux following later.

    So, a Mac can have all the tools in the world, it won't matter; Windows is the standard, OpenGL needs comparible tools if it even wants to consider 'competing' with D3D in that space.

    These are facts.

  7. #787
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    Re: OpenGL 3 Updates

    Quote Originally Posted by bobvodka
    Oh, and it's not that I don't like Macs as such; I don't Apple either. What really got to me was the 'Mac VS PC' adverts which are so full of half truths and dishonest advertising that they are a joke.
    That's exactly right. They are a joke. You aren't meant to take them seriously; they just play off stereotypes.

    I didn't get it at first either, and was annoyed. Once I figured out what was up, I came to find the things rather funny. John Hodgman rules.

  8. #788
    Super Moderator OpenGL Guru
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    Re: OpenGL 3 Updates

    Wow, this thread just keeps on going.
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

  9. #789
    Senior Member OpenGL Pro
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    Re: OpenGL 3 Updates

    and going and going ... <with the steady din of a pounding drum>

    Hey, it's eveyone's chance for their 15 minutes of fame

    You never regret the things you do in life, only the things you didn't do, like speaking your mind at a time when it mattered...

    The squeaky wheel gets the grease.


  10. #790
    Junior Member Regular Contributor
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    Re: OpenGL 3 Updates

    Quote Originally Posted by CatDog
    I really didn't tell you to be happy about whatever. Neither did Michael. "We will tell you something in two month (maybe)" is not the answer and was obviously never meant to be one - it's simply the announcement of answers to be given at Siggraph. There was no *promise* that this will happen, until Michael did it in his latest post, when he actually broke the silence.
    Broke the silence about what exactly? That news is forthcoming? We all *knew* that we'd eventually get news. But yet we have to wait *another* two months. And we don't even know what "answers" they intend to provide.

    Quote Originally Posted by CatDog
    I wonder what else could be expected at this point.
    Actual news/information?

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