That's funny. Great article.Originally Posted by AMD
That's funny. Great article.Originally Posted by AMD
Sure it will.![]()
No, the ray tracing mention was what made me figure it wasn't an April Fools thing.Originally Posted by CatDog
On another note: I hope this is an April fools joke. I was hoping for a bit more performance from the "new" 9x series.
Presuming it's not:Originally Posted by Eddy Luten
- on one side we have AMD with *full total open* specifications and *several* GPL drivers in progress.
- on the other side NVIDIA with *full total closed* specifications (but have not that buggy closed source drivers... hey! that's half the work) with reverse engineering in progress.
Presuming it is... well better nvidia 9800GTX be *really* damn faster than it's AMD counter part to keep reverse engineering a motivating task.
Hmm, it occurs to me that if MS really is planning to add raytracing capability to D3D, a desire to do the same in OGL3 could be responsible for the delay.
I think it is probably the other way round : Intel may be pushing for raytracing, on both GL and D3D
And that techarp article was crap anyway.
Not crap, a joke![]()
crappy joke or jokey crap perhaps?
Are there any news on the topic of releasing OpenGl 3.0 ?
I understood from the community that there is a major blocker bug in OpenGL 3.0, bug which delays the release. However the public has not been updated on the progress made for almost a year. Correct me if I got the timing wrong.
Several people are reporting this issue: see liquidat at http://liquidat.wordpress.com/2008/03/01...here-is-opengl/
Please let the community know about the problem and maybe we can find a way out of it together.
Or at least we don't lose hope in that we know that someone is working and making progress on the issue/s. Slow progress is much better than no progress.
I see it as this: "lack of news is worse than bad news".