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Thread: OpenGL 3 Updates

  1. #681
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    Re: OpenGL 3 Updates

    I have to agree with knackered on this one. It's better to have them in separate files so that you can mix the files depending on what you need. On the other hand, one of the great things about Cg is the ability to set states within the effect file, such as sampler filtering/wrapping modes amongst many others.

  2. #682
    Senior Member OpenGL Guru knackered's Avatar
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    Re: OpenGL 3 Updates

    no, I meant the whole fx file system.

  3. #683
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    Re: OpenGL 3 Updates

    I've found the fx system useful in D3D when knocking stuff together and testing thing, however beyond that I feel you'll really want to control stuff yourself.

    So, like many things (that D3D has and GL doesn't) it's useful for getting going and testing things out.

  4. #684
    Senior Member OpenGL Guru
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    Re: OpenGL 3 Updates

    Well, CG isnt bad at all.
    Whether CG is good or not is entirely irrelevant. The OpenGL ARB agreed on glslang. Good or bad, supporting the prevailing standard is more important than torpedoing that standard in favor of your idea of what is better.

    Being a gracious loser is more important than winning.

  5. #685
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    Re: OpenGL 3 Updates

    Well, winning is more important, but if you've lost you should just take it like a man and not whine about it...

  6. #686
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    Re: OpenGL 3 Updates

    Quote Originally Posted by NeARAZ
    If OpenGL 3 would be focused on just two things: 1) use a common runtime everywhere (GLSL parser and basic optimizer is probably the most complex piece) and 2) get rid of all complexities, make a simple API instead. Maybe the drivers could have improved. Coupled with the fact that DX10 is tied to Vista, it might have had a chance... But then GL3 should have been out two years ago, because right now it's too late already.
    C is today's portable assembler. I think it was the right choice to have GLSL at a similar abstraction level.
    Drivers would treat that common runtime just as they treat GLSL input today: Spend time trying to optimize it in complex ways before ending it to the card.

    Philipp

  7. #687
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    Re: OpenGL 3 Updates

    A visual representation of Khronos' attitude towards graphics developers:

  8. #688
    Senior Member OpenGL Guru
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    Re: OpenGL 3 Updates

    A visual representation of Khronos' attitude towards graphics developers:
    No, just non-OpenGL ES developers.

  9. #689
    Senior Member OpenGL Guru
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    Re: OpenGL 3 Updates

    And that's how this board hit a new low...

    Honestly people, we are all frustrated, but could we still act like grown-ups here?!
    GLIM - Immediate Mode Emulation for GL3

  10. #690
    Senior Member OpenGL Guru knackered's Avatar
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    Re: OpenGL 3 Updates

    depends what you mean by acting like a grown-up. If it entails invading iran, then I'll stay being childish.
    I think the image was totally justified and restrained.

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