I’m on the ARB mailing list and I can assure you they are working hard for a release (I’m not a contributor for the spec though I just follow it). While I also feel they should released more news, things like patents hindering or someone wanting to kill OpenGL are totally false. Stop being paranoid

. Some game developers are also actively contributing to the spec. There are a lot of difficulties with the coming up with a new OpenGL spec-they would like it to have a long life, so they try hard to revise the proposed object mechanisms so they interact well with other parts of the API. They have been tirelessly revising the specs to iron out the issues (no really, coming up with a proper design really *is* hard - don’t jump into conclusions like the new OpenGL is also ill-designed). They are doing a pretty good job with the current kind of organization- members from different companies contributing. Probably the best way would be to have some people working together in the same physical location with their whole time dedicated to it, but such a thing would be hard to realize.