Can anyone BAN those D3D and Microsoft fun boys from OpenGL forums? Pleasse?
Can anyone BAN those D3D and Microsoft fun boys from OpenGL forums? Pleasse?
Note that ATI has all the recent extensions implemented on Mac OS X.Originally Posted by CrazyButcher
Hopefully they'll port them to Windows and Linux.. I thought they had unified their driver architecture in the latest rewamp and that features propagate automatically.
By a quick glance, Intel seems to have all the extensions which their hardware can support.
It's more like "Apple has some DX10-like extensions implemented on ATI cards as well". The major part of OS X drivers are written by Apple; and the hardware-specific driver part there is completely different than that on Windows or Linux.Originally Posted by speedy
FBO? GLSL?By a quick glance, Intel seems to have all the extensions which their hardware can support.
Supported in the free (Linux / BSD) drivers. I don't know about Windows.Originally Posted by NeARAZ
Philipp
Microsoft is now saying DX11 will be out by the end of the year. Great work, OpenGL team, you're now competing against a version later than you were supposed to be.
don't forget GL3 is more like D3D9 than D3D10, first Mnt. Evans was/is supposed to be the D3D10 counterpart.
01 April, 2008Originally Posted by Lindley
Well, it's kinda hard to put blame where it's due. I doubt it's the whole team, but probably some IHV saying, "well, if it doesn't have blah, then *insert complaints here*". That said, if I had to guess, the people who are actually working on the spec probably aren't to blame. I'm sure that they're aware of the fact that DX11 will be out by the end of the year, and I presume they probably see the colossal failure that this is becoming. I would also bet that they've stated their complaints to their managers and that politics and such are getting in the way.
Given the quality of the people that are on the OpenGL team, I would guess that it's not the API designers themselves, but probably some political rivalry between a company or two. That's largely been the case in the past, so it seems likely that this is the problem here.
This whole thing really is a shame... OpenGL could have become the dominant API, but with a failure like this, I doubt many people will really want to give it a chance now. Khronos had some leeway when they first came in. They even built a little credibility with the first four news letters. Now, they've completely lost that and are simply being compared with the ARB. There is a lot of strategic value in an API controlled by hardware vendors, but perhaps some IHVs don't feel that way.
Maybe some people could send e-mails to various IHVs to see what the problem is? Does anyone know Hector Ruiz's or Jen-Hsun Huang's e-mail address?
Kevin B
There is that. But it sounded reasonable when they started talking about including a ray tracing mode.Originally Posted by tanzanite
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You don't believe that? It will run on x86 architecture and Intel's ray-tracing engine.
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CatDog