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Thread: OpenGL 3 Updates

  1. #341
    Intern Newbie
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    Re: OpenGL 3 Updates

    Let's grab torches and pitchforks, then march to Beaverton?
    It would sure be funny to see the looks on their faces when there's an angry mob of OpenGL users outside Khronos headquarters

  2. #342
    Member Regular Contributor
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    Re: OpenGL 3 Updates

    Quote Originally Posted by Warshade
    Let's grab torches and pitchforks, then march to Beaverton?
    It would sure be funny to see the looks on their faces when there's an angry mob of OpenGL users outside Khronos headquarters
    I did this on his computer:

    Code :
    c:\windows\system32> addspyware on Warshade's computer
     
    hook installed on explorer.exe 
    NTFS data stream explorer.exe : 1 completed
     
    c:\windows\system32> cls

    See what I found! Looks like a plan!



    Mwahahaha!

  3. #343
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    Re: OpenGL 3 Updates

    I honestly expect that if they could give us updates they would. My guess is that it's some IP issue they're trying to resolve, and they don't want to or can't talk about it until it is resolved.

    We'll just have to sit and wait and do something productive in the mean-time. I'm taking the time to reevaluate my choice of shading languages.

  4. #344
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    Re: OpenGL 3 Updates

    And I am using the mean-time to implement a backend for the already existing and usable DX10-API for our rendering engine...

  5. #345
    Junior Member Regular Contributor
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    Re: OpenGL 3 Updates

    They'd better start putting out some newsletters... only because after the 3.0 release there probably won't be enough to fill four quarters worth of newsletters.

    The Pipeline: DOA.

  6. #346
    Junior Member Regular Contributor
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    Re: OpenGL 3 Updates

    They probably implemented a reference software rasterizer in parallel with their API specification and detected, that on current multi-core systems it was as fast as their hardware implementations.

    So, they are thinking about, what else could be added to the specification, that can't be implemented in a software renderer, such as quantum teleportation for a wireless and untracable connector between graphics card (Alice) and monitor (Bob) ... :-)

  7. #347
    Senior Member OpenGL Pro Zengar's Avatar
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    Re: OpenGL 3 Updates

    So Alice and Bob are famous? I though that they are alone unhealthy obsessions of my internet & networks professor? (God was it a bad choice of courses, ts, ts)..

  8. #348
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    Re: OpenGL 3 Updates

    http://en.wikipedia.org/wiki/Alice_and_Bob

    Furthermore, Alice is such a slut. "Man in the middle" indeed....

  9. #349
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    Re: OpenGL 3 Updates

    Well, with GDC next week I'm gonna take a guess that everyone has been geared towards that of late (definate lack of GL content this year by the looks of it as well), so with that distracting things I'm not holding out much hope of GL3 before March now, maybe mid-March at best.

    And I agree with pudman, The Pipeline does seem dead; which sucks somewhat given how they patted themselves on the back about it at SIGGRAPH and how it would continue etc...

  10. #350
    Senior Member OpenGL Pro
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    Re: OpenGL 3 Updates

    They probably felt there was insufficient content for a newsletter, or perhaps enough only to goad those expecting more into complaining more than usual (which is not entirely unprecedented).

    Under normal circumstances, I'd say that Siggraph would be a great time for an unveiling of such import.

    Back to my beans and cornbread...

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