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Thread: OpenGL 3 Updates

  1. #1701
    Member Regular Contributor
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    Re: OpenGL 3 Updates

    Hi Simon -

    The general idea for 3.1 and beyond includes a few components:

    - doing a more consistent and timely job of exposing hardware functionality
    - reducing and removing deprecated functionality
    - more strongly aligning on a set of common required features to slim down the extension forest
    - more strongly schedule-driven process for updating the API regularly
    - responding to specific ISV needs where possible
    - providing developer guidance on migration to newer API revisions as early as possible.
    - keeping the IHV / implementation work pipeline full - notice that 3.0 implementations are now arriving, and 3.1 / 3.2 specification efforts have been underway for some time already in parallel.

  2. #1702
    Senior Member OpenGL Guru
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    Re: OpenGL 3 Updates

    Is there already some expected release date for 3.1 ? In what time-frame might we expect it? You mention very often, that there is supposed to be a steady time-frame for each release from now on, but to be honest, it doesn't sound, as if the ARB would reach this particular goal with 3.1 either.

    Jan.
    GLIM - Immediate Mode Emulation for GL3

  3. #1703
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    Re: OpenGL 3 Updates

    There is a pretty well defined release window for 3.1, but no details I can share yet.

  4. #1704
    Junior Member Regular Contributor
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    Re: OpenGL 3 Updates

    Can we at least have a hint on whether it:

    Uses immutable state objects for render state switching and lpDrawArrays for geometry,
    OR still uses display lists for either,
    OR something completely different.

  5. #1705
    Junior Member Regular Contributor
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    Re: OpenGL 3 Updates

    Quote Originally Posted by Rob Barris
    There is a pretty well defined release window for 3.1, but no details I can share yet.
    t_{to release} \in (0, \infty) is pretty well defined, doesn't help us much tho :P

  6. #1706
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    Re: OpenGL 3 Updates

    Quote Originally Posted by Lord crc
    Quote Originally Posted by Rob Barris
    There is a pretty well defined release window for 3.1, but no details I can share yet.
    t_{to release} \in (0, \infty) is pretty well defined, doesn't help us much tho :P
    Sure, let's start with that and then we can play the binary search game until it's more reasonable. Go ahead and lop off the back 99.999% of it to get started.

  7. #1707
    Super Moderator OpenGL Lord
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    Re: OpenGL 3 Updates

    Infinity is well defined as 100 years in computer world
    100*(1-0.99999)*365*24 = less than 9 days

    So : after or before sunday the 2009-03-15 ?

  8. #1708
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    Re: OpenGL 3 Updates

    I guess if you get to set the meaning of "infinity", I can set the meaning of "%"..

  9. #1709
    Senior Member OpenGL Guru
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    Re: OpenGL 3 Updates

    I heard for mathematicians infinity starts roughly at 12.
    GLIM - Immediate Mode Emulation for GL3

  10. #1710
    Senior Member OpenGL Pro
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    Re: OpenGL 3 Updates

    Are we talking "infinity" or "finite and unbounded"? A sphere is finite but its surface is unbounded (lots of wiggle room there ;-)).

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