"If you're introducing a new extension, you might as well just introduce the extended draw call. "
Bingo! And that was the question we began with: Will this extended drawcall be introduced in gl 3?
I'd say from now on we will run in circles, so why don't we drop the subject, it's been a boring repetition of the same discussion that we had already a year ago, anyway.
Ah, here is another question for the BOF:
#42 (yes, that one's mine!): Some ATI guy mentioned, that they are waiting for the ARB to standardize the nVidia/DX10 extensions, to then enable those features on ATI hardware, too. Sooo: Are there any plans to extend 2.1 with standardized extensions for DX10 features, at all, or might he only be referring to gl 3. In the first case: what would be the point to introduce a new API AND maintain an old API, although there is obviously not enough man-power to accomplish only one of the tasks. How would the ARB justify such a decision, seeing that all the people who might "need" the high-end features will be the first to happily grab on to gl 3, anyway.
Jan.



