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Thread: OpenGL 3 Updates

  1. #1121
    Senior Member OpenGL Guru knackered's Avatar
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    Re: OpenGL 3 Updates

    just who are all these new people?!
    I mean... I've talked my fair share of crap in my time, but this takes the biscuit. I'm seriously thinking of bailing out of this discussion (as some of you are no doubt happy to know).

  2. #1122
    Senior Member OpenGL Pro Zengar's Avatar
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    Re: OpenGL 3 Updates

    knackered, don't even dream about it! Without you this board would lose so much of it's spirit...

  3. #1123
    Junior Member Regular Contributor Mars_999's Avatar
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    Re: OpenGL 3 Updates

    We need flavors of all sorts!

  4. #1124
    Intern Newbie LogicalError's Avatar
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    Re: OpenGL 3 Updates

    So any news on OpenGL 3.0?
    ... Is it out yet?

  5. #1125
    Senior Member OpenGL Guru knackered's Avatar
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    Re: OpenGL 3 Updates

    sorry, just to clarify, I was referring to dor00.

  6. #1126
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    Re: OpenGL 3 Updates

    Quote Originally Posted by knackered
    sorry, just to clarify, I was referring to dor00.
    So whats the problem with me?

  7. #1127
    Senior Member OpenGL Guru knackered's Avatar
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    Re: OpenGL 3 Updates

    what do you think the problem is with you?

  8. #1128
    Senior Member OpenGL Pro dletozeun's Avatar
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    Re: OpenGL 3 Updates

    Quote Originally Posted by LogicalError
    So any news on OpenGL 3.0?
    ... Is it out yet?
    Quote Originally Posted by Rob Barris
    Come to SIGGRAPH !

  9. #1129
    Intern Newbie
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    Re: OpenGL 3 Updates

    Quote Originally Posted by dor00
    PS. Rob, why not WoW for Linux?
    I'm very interested to hear the answer for this, too.


    Although I do understand that people need to vent their frustration somewhere about the delay, I'd like to make a constructive suggestion for GL3:

    Currently you may query the vendor, renderer, version, etc. of an OpenGL driver through glGetString(). Please consider adding 2 more strings/values that can be retrieved.

    1) Driver manufacturer URL
    2) Driver date

    The purpose of this is that programmers may query the driver's date and compare it with the system's current date. If a certain treshold has passed they may prompt the user to visit the URL and follow the instructions there to update the driver. (nothing of this should be provided by OpenGL, besides the 2 bits of information)

    Obviously this could also be manually done, but it'd be much better for the lifetime of an application not to store a table with URLs, but rather retrieve the most recent URL from the driver. Imagine a new graphics card vendor entering the game ... existing tables would require updates or not recognize it.

    Since the spec is not available right now I can make no suggestion in what object this information could be stored - or how the date could be represented best - but I'm positive the ARB will figure that out in no time if the suggestion is sound.

  10. #1130
    Junior Member Regular Contributor
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    Re: OpenGL 3 Updates

    Quote Originally Posted by Rob Barris
    Come to SIGGRAPH !
    I heard they're giving out beta keys for GL3.0 at SIGGRAPH! And the pet that comes with it? Ignorance! (And if you're extra lucky, you also get Impatiance, although I admit I hacked GL2.x enough to get that one already.)

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